Sky Hopper is live on Google Play

ARCADLY

Designing addictive, high-impact arcade experiences. Ready to soar?

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Titles

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Live on Play

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Solvable levels

Levels to play

One-Tap

Simple to learn, impossible to master mechanics. Every control is one touch — the depth comes from the decisions, not the dexterity.

Levels

Procedurally generated worlds for infinite replay.

Global

Climb the leaderboards and prove your skills.

Retro

Vibrant Neo-Retro aesthetic that pops.

See it in action

The Titles

More challenges
from our lab.

Live now

Sky Hopper

Arcade

Tap to flap and survive the obstacles. Dive into our flagship high-score chaser.

High Score Indie
Shipped 100%
View game
Coming soon

Pour: Ball Sort Puzzle

Puzzle

Sort every colour, one pour at a time. Endless levels — and every one verified solvable before you see it.

Endless Offline
In testing 85%
View game
In testing

Phone Escape

Escape Room Mystery

Somebody else's phone, a locked screen and a timer. 71 cases of real deduction — never guesswork.

Mystery Offline
In testing 90%
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In development

Orbit Rush

Cosmic Arcade

Master the mechanics of orbital movement in this fast-paced cosmic challenge.

Space Physics
Prototyping 40%
Dev log
Coming soon

MineQuest

Puzzle

Minesweeper without the coin flips. Every board is generated guess-free, so pure logic always gets you home — plus daily challenges, streaks and global leaderboards.

Logic Daily Challenge
Store prep 90%
View game
Coming soon

Sudoku Master

Puzzle

Sudoku that teaches. Difficulty is rated by the techniques a board actually demands — never by blank cells — and hints explain the logic before they ever reveal an answer.

Offline Killer Sudoku
In testing 80%
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The Dev Log

Behind the scenes
at Arcadly.

Engineering August 20, 2026

Every Level in Pour Is Provably Solvable

Most ball sort games shuffle the board and hope. We refuse to show you a level until a solver has actually beaten it.

Read more
Engineering August 18, 2026

Par Was Lying to You

Level 1 said par was 14. The true shortest solution is 10. Here is how we found out and what it cost to fix.

Read more
Audio August 15, 2026

An Entire Soundtrack, Zero Audio Files

Every sound in Pour is generated on your phone from oscillators and noise. No samples, no licensing, no download.

Read more
Workflow August 12, 2026

Two Builds, One Codebase

A single forgotten constant can ship a release that earns nothing, or get an ads account suspended. So we stopped using constants.

Read more
Update April 11, 2026

Orbit Rush: Refining the Mechanics

Working on the new orbit trajectory systems to make the gameplay feel as smooth as silk. New themes coming soon!

Read more
Preview April 08, 2026

Skin Systems are LIVE

Just implemented a modular skinning system that allows us to drop-in new bird designs in seconds. Customization is king.

Read more

The Lab

Our power sources.

We combine high-performance code with artistic precision to build the next generation of arcade classics.

Unity C# Core Flutter AdMob Android Optimized Secure

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